Halo is one of the pinnacles of multiplayer, given some off weapon balances in some cases in some of the games. Power weapons are in dangerous or key holding spots, the amount of convergence points are not forced, and how you navigate the map comes from a fact of how much map control your current load out provides. The map design in halo also compliments the weapons. Halo has an easy entry point, but its hard to master, and rewards player's actions, not weapons, not line of sight, or random numbers on gun spread. Different weapons have different levels of map control in a given situation, and the you won't be instantly killed upon being seen, you can turn and fight back or even get away to fight another day. Halo has longer kill times, weapons effect health and shields differently requiring different tactics. I guess because people remember the original, or because vavle is lord and savoir or something? Maybe people have bad taste and don't like games where players can comeback in an ambush like in halo? Idk, I hate it though. The fact that it has such a cult following to this day blows me away. I've had more fun playing army men, dark watch, and metroid prime 2 echo's multiplayer. if I want player skill, I'll go play halo or unreal. If I want tactics, I'll go play ghost recon. Once you've played 6-8 matches, you've seen everything the game has to offer. I payed 10 bucks for it and that was still too much. The only real skill in the game is learning the timing of when people will poke around corners and which weapons are the most meta. It requires even less thinking than COD, a game that is not afraid to market itself as "dumb fun" and inst dishonest about it either. You would get most of the fidelity of the game. The map design is so no-integral that you could easily replace every map with a giant open room with a cube in the center and just look around the cube's corners for a kill. Then maps recycle over and over because mindless repetition is the name of the game, heaven forbid people vote for a different map, so you don't even get to see 80% of the maps because a terrible voting system vs shuffling the maps. Everyone always picks the same few weapons once they can because some weapons right out out class most others leaving half the arsenal in the game pointless. Then the weapon balance is a complete joke. People just run until they reach the center, then its corner clip city or taking a gamble on bunny hops in the same point of the match, literally every game of every lobby ever. Every single match people will converge on the same point and fight in the exact same very specific areas over and over and over because the map design doesn't lend itself to open game options of control. (I know this much because that's how every halo game gets ruined the longer it goes on).Ī game that boast tactics that is completely devoid of any strategy, where people go lone wolf, run down focused corridors over and over, and randomly die based on what weapon they come across and who can see who first because the network interpolation in source is god awful and the kill times are stupidly short in order to respond to anything. It's like people are attracted to complete drivel. Not only is it vavle's worst game, but probably one the worst multiplayer FPS experiences you can get, and the sheer fact that it has E-sports and is always center stage on steam, with millions of players blows my mind. In half life 1, you get a bug that runs out of your hands and blows up on people and they're so damn cute! Half life 2 is total overrated garbage.Ĭlick to expand.I literally can't stand it. The weapons arn't even good in half life 2, just boring conventional weapons. The first game is better in every way save some damage tables on the hardest mode and graphics, and I would even go as far to say half life one's graphics hold up better today for the value of the charm and articulation, where as half life 2 does not, for having overly detailed characters back dropped by washed out textures, flat polygons, and over saturated lighting. Guns felt more natural, there was a sense of atmosphere and isolation traveling around through abandoned/broken/danger infested parts of the facility deep underground with a clear enemy with motives. I hate half life two, It's boring, dull, and too many gimmicks get in the way of the game play, devoid of real direction or purpose other than to show case the engine.
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